FANDOM

  • MasterKnight

    Battalion Wars is, as we know, a good game, although saying that much on this Wikia is a politically correct comment. But really, it has a great concept going for it: the manual unit system. You control one guy at a time, and he ends up being the Squishy Wizard of your team, as he is stuck with human reaction time to deal with anything in the heat of combat, but when he can, human intelligence is more adaptable than the CPU's is. (The former, though, would be why Kuju sees fit that the player's unit has power boosts, but I'd rather it not be around as a standard in any sequels.) It's up to the human player to keep their AI support safe, tell them where to move and where to hit, and fight off any attacks and defenses in the meantime.

    BW also…

    Read more >
  • MasterKnight

    It turns out that every single VS map has horrible problems.


    Favors: Xylvania (attacker - blatant advantage, very near auto-win)

    Problems: people tend to believe that the Assault Maps give the attacker in general TOO MUCH of an advantage. Sometimes, this is genuinely true, but other times, what's supposed to happen is the defender is supposed to make use of crowd control or AI unit attacking. Storm the Palace is pretty much the latter in general.

    Or at least it would be, if not for one problem: Xylvania's Gunship abuse. The Gunship can sneak behind one of the first 3 objectives and you will never be able to destroy it while it's hiding behind the objective. If the AA Vehicle tries to chase it, the Gunship is too fast for that. It effectively …


    Read more >
  • MasterKnight

    Well, Battalion Wars is definitely a solid game. At the moment, I'm trying to get myself to LP it, but with me still waiting for data recovery, it won't be an easy task. And, of course, I'm even on this Wikia. But few if any games can be too careful about balancing units, and Battalion Wars is no exception.

    We start with AI units compared to the player unit. The player unit gets a power boost, which actually results in a bug when you open fire at an enemy and then transfer to another unit. I'm not going to get into details of the bug, comment if you want me to talk about it. I'm going to mention that Advance Wars: Days of Ruin has a similar concept: you load your CO onto a unit (for half the unit's price) and the unit gets power boosts depe…

    Read more >
  • MasterKnight

    Somebody on TV Tropes says that Battlestations are broken. I can't edit it out because of Fast Eddie's tyranny having disabled my account. The reason why this deserves to be thrown into question is because any scenario involving "broken" Battlestations is likely biased results.

    Let's take a look at each of the Battlestation's appearances:

    • The Guns of Tiki Bay - Xylvania has two of these things around, and the objective is to destroy them both. Thing is, you can destroy the first one with the Gunship you get from taking out the 2 Ack-Ack Vets, and the second one can still be shelled by a manual Bazooka that can even get rid of the Ack-Ack and Minigun support--of course, if you want that perfect S, you're going to have to rout all of the enemi…
    Read more >

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.