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Enemies Undone

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Enemies Undone is the eighth mission in Battalion Wars 2's Campaign Mode.

Objectives Edit

Primary Edit

  • Defend the Frontier HQ
  • Capture the Tundran HQ

Secondary Edit

  • Capture the southern Barracks
  • Capture the eastern Factory
  • Capture the western Airbase
  • Capture the northern Barracks

Units Edit

Player (Western Frontier) Edit

Starting:

  • Recon

Join:

  • Grunt (8, 2 in MG Nests) - HQ arrival
  • Mortor (4) - either Barracks
  • Anti-Air (4) - either Barracks
  • Heavy Tank - Factory
  • Gunship (2) - Airbase

Enemy (Tundra Territories) Edit

First HQ attack force (gets defeated before your arrival):

  • Grunt (7)
  • Flame (1)

Xylvanians (all at the digging site on the way to the HQ):

  • Grunt (7) - 3 outside tents, 1 in first big tent, one in small south tent nearest the boxes

Second HQ attack force:

  • Grunt (2) - spawn at HQ arrival

Third HQ attack force:

  • Grunt (3)

Fourth HQ attack force:

  • Air Transport (doesn't count for Power) - Grunt (3)
  • Air Transport (doesn't count for Power) - Grunt (3)

South Barracks defense (respawn):

  • Grunt (3)
  • Flame (1)

South Barracks reinforcements:

  • Grunt (6) - divided evenly between both fronts
  • Recon - east front, respawn at Factory as guard
  • Gunship (3) - west front, respawn at Airbase as guard

Factory defense:

  • Grunt (4)
  • Flame (1)
  • Anti-Air (2)

Factory reinforcements:

  • Grunt (4)
  • Bazooka (4)

Airbase defense:

  • Grunt (7) - 3 as front defense, 4 near flag
  • Bazooka (2)
  • Flame (1)

Airbase reinforcements:

  • Grunt (6)
  • Anti-Air (2)

North Barracks front defense:

  • MG Nest (4) - 2 on Airbase front, 2 on Factory front
  • RPG Tower (2)

North Barracks primary defense (infantry respawn):

  • Grunt (3)
  • Bazooka (2)
  • Flame (3)
  • Auto-Gun (4)
  • Anti-Air Tower (2)

HQ path defense:

  • Grunt (6) - 3 in first group, 3 in second group
  • Bazooka (3) - third group
  • Flame (3) - fourth group
  • RPG Tower (2) - first group

HQ primary defense:

  • Grunt (6) - 3 respawn
  • Flame (4)
  • MG Nest
  • Auto-Gun (4)
  • Anti-Air Tower (2)

HQ reinforcements:

  • Gunship (5) - 3 attack immediately, 2 respond to being attacked
  • Battleship

Total:

  • Grunt - 70
  • Bazooka - 11
  • Flame - 14
  • Anti-Air - 4
  • Recon - 1
  • Gunship - 8
  • Air Transport - 2
  • Battleship - 1
  • MG Nest - 5
  • Auto-Gun - 4
  • Anti-Air Tower - 4
  • RPG Tower - 4

Strategy Edit

Speed required for 100%: 11:00

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